7 Wonders Duel
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In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.
Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.
A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.
Contents
1 game board
23 Age I cards
23 Age II cards
20 Age III cards
7 Guild cards
12 Wonder cards
4 Military tokens
10 Progress tokens
1 Conflict pawn
31 coins
Scorebook
Rule book
Help sheet
Ages: 10+
Players: 2
Game Length: 30 minutes